D-Lab

Dream. Design. Discover.

D-Lab is an innovation makerspace outfitted for hands-on problem solving and creative discovery. From sewing to circuits, filmmaking to computer programming, and 3D printing to woodworking, students are given the space, time and tools to bring their ideas to life. Learning in the D-Lab is driven by the young inventors and artists. Students work independently or in groups and on short- or long-term investigations. The only requirement is that they bring their industrious love of learning and be willing to share their creations and discoveries.

 

DESIGN CYCLE

Empathy > Ideation > Prototyping > Feedback > Revision

"Design thinking" is at the core of all tinkering in D-Lab. It all starts with an idea, which kick-starts the design cycle. This process helps students identify innovative solutions to actual problems before committing to a chosen medium (or media) to produce high-resolution products. In the Lower School, students get exposure to basic fabrication and design-for-problem-solving skills at “Dive Into D-Lab” station rotations during select Extensions blocks. In the Middle School, fifth and sixth graders experience D-Lab as a mini-class, several times a year. Seventh and eighth graders can select the D-Lab trimester elective that meets every other day. All Middle School grades can enjoy open-format D-Lab “drop-ins” during lunch/activities on Mondays, Tuesdays and Fridays.

 

 

Types of Activities

Explore circuitry with Snap Circuits, Makey Makey and Arduino
Design kinetic engineering with Lego Technics and KNEX
Build and program robots with Lego Mindstorms and VEX
Produce stop-motion or live-action videos with green screen
Compose original soundtracks and record sound effects
Sew and create e-textiles
Program interactive screen experiences with Tynker and Swift Playground
Make digital art with digital cameras, iPads, Photoshop and Sketchup
Build 3D models with Tynkercad
Build prototypes from craft materials and recycled materials